Preorder - Gloomhaven: Buttons and Bugs (verwacht april 2024)

Uitgever: Cephalofair Games
Boardgamegeek Score: Geen score beschikbaar
Boardgamegeek Rank: Geen ranking beschikbaar
Link naar Boardgamegeek: Klik hier
Beschikbaarheid:
Prijs: 21,00€
Bij een bestelling van 100€ betaalt u: 18.9 €
Eigenschappen
Aantal Spelers Aantal Spelers 1
Leeftijd Leeftijd 14
Speelduur Speelduur 25
Jaar van eerste uitgave Jaar van eerste uitgave 2024
Type Type Basisspel
Taal Taal Engels
Taalafhankelijkheid Taalafhankelijkheid Taalafhankelijk
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Coöperatief spel:Grid Movement:Hand Management:Modulair bord:Gelijktijdig acties kiezen:Variabele spelerskrachten
Auteur Auteur Isaac Childres
Categorie Categorie Avontuur:Ontdekking:Fantasy:Vechten:Economie
Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size.
 
Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.
 
Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.
 
Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.
 
U betaalt geen extra kosten Alle spellen onmiddellijk beschikbaar uit stock Snelle en veilige betaling Verzending naar Nederland met PostNL Verzending in België met bPost Snelle en veilige betaling Geniet van mooie kortingen! U kan uw bestelling afhalen in Ninove