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  • Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace
    Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Warsseries, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings, leading wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition, players vie for control of the standee, which protects them from the MTDs that might come their way.   ..
  • Muse (NL)
    Het meest creatieve partyspel ooit!   In dit toegankelijke partyspel probeer je als team op basis van de aanwijzing van je "muze" de juiste kaart te kiezen. Omdat de muze de te kiezen kaart en een inspiratiekaart van een ander team krijgt, is dat nooit eenvoudig. De inspiratiekaart geeft aan hoe de muze zijn aanwijzing mag geven. Lukt het jouw team om de juiste kaart aan te wijzen? Dan krijgen jullie de kaart. Zo niet, dan wint het andere team de kaart. Welk team wint er als eerste 5?   Muse is een indrukwekkend partyspel. De kaarten zijn prachtig en met veel oog voor detail geïllustreerd. Ideaal als je met veel mensen bent!   Inhoud: 84 grote meesterwerkkaarten 32 inspiratiekaarten 1 extra spelregelskaart De spelregels   ..
  • Codenames [NL] - XXL Editie
    NL uitgave van dit partyspel De twee rivaliserende geheime diensten kennen de geheime identiteit van de 25 spionnen. Hun teamgenoten kennen deze spionnen enkel bij hun codenaam. Beide teams gaan met elkaar de strijd aan en proberen als eerste contact te leggen met hun spionnen. Elk hoofd van de geheime dienst geeft aanwijzingen door één woord te noemen dat van betrekking is op meerdere worden op tafel. Zijn teamgenoten proberen de woorden van hun kleur te raden zonder daarbij spionnen van de tegenstander aan te wijzen. En natuurlijk wil iedereen wil uit de buurt van de huurmoordenaar blijven.  Hét nieuwe partyspel! Een enorme hit in het buitenland, nr. 1 partyspel op BoardGameGeek – nu verkrijgbaar in een Nederlandstalige uitgave! Een uniek woordspel, waarbij sp..
  • Decrypto
    Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.   In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my..
  • The Resistance (De Mol)
    The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missi..
  • Wazzda?!
    HET GENIALE wat is dat spel! Je kunt direct beginnen met spelen en het is vanaf het begin leuk! Twee spelers zijn samen een team en moeten een woord uitbeelden op tafel met houten speelstukken. Ze leggen om beurten een speelstuk (een staafje of een schijfje) neer, zonder daarbij te overleggen. De overige spelers moeten raden wat er wordt uitgebeeld.  Eenvoudig, snel en ongelofelijk leuk! Wazzda? Puur spelplezier! ..
  • Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh
    Epic Spell Wars III ratchets up the EPIC with several new innovations: Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging! Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice! Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here! Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect 'em all!   ..
  • Muse (EN)
    Where will your muse guide you? Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards. Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up. Challenge your creativity, listen closely, and let your muse guide you to your masterpiece! ..
  • Feelinks
    How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions. During play, you: 1) Pick a card and chose a situation to read.  2) Choose the emotion that matches how you feel and bet on your partner's feelings. 3) Show your mutual choices, take a step on the emotion track, then change partner. Depending on the numbers of players, if you play with a certain numbers of rounds, the player who reaches the farthest square on the scoring track wins the game. If you play without counting each round, the first player to reach the last square of the emotion track ends the game. Feelings, the original ..
  • Deception: Undercover Allies
    A tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too. In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators. With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them. ..
  • Word Slam
    "EAT, YELLOW, CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe…a banana?" "Yes, the answer is banana! One point for the Blue Team!" In the communication game Word Slam, two teams compete against one another simultaneously. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. A player can use as many explanatory cards as desired, and whichever team guesses correctly first scores a poin..
  • When I Dream
    The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!   At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by. ..
U betaalt geen extra kosten Snelle en veilige betaling Verzending naar Nederland met PostNL Verzending in België met bPost Geniet van mooie kortingen! Snelle en veilige betaling U kan uw bestelling afhalen in Ninove Alle spellen onmiddellijk beschikbaar uit stock