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  • 13 Days: The Cuban Missile Crisis
    Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanics. Rich with history..
    31,60€40,50€
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  • 5 Minute Chase
    5 Minute Chase is an asymmetric, tile-laying game in which players use the same tiles but with different objectives and win conditions. The game is played in real time; there are no turns, and all players frantically try to place tiles or tokens. One or two players are the runner(s) who have escaped from prison and are attempting to get back to their hideout, and the other player(s) are chasers representing the detectives in pursuit. Winning conditions: The runner wins if they reach their hideout. The chaser wins if they catch a runner before they reach their hideout.   https://www.youtube.com/watch?v=6IOEOuNDD2k ..
    12,10€15,50€
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  • A Game of Thrones: Catan - Bordspel
    Speel Catan in de sfeer van de beroemde serie 'Game of Thrones'. Bescherm de muur ten noorden van de Gift tegen aanstormende wildelingen en bouw straten, dorpen en burchten om voldoende middelen te verzamelen. Word jij de nieuwe Lord Commander? https://www.youtube.com/watch?v=nPk8JTMl4e8 ..
    61,60€79,00€
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  • Alien Frontiers: Expansion Pack #3
    Contents 4 Alien Tech Cards (for use with Alien Frontiers) Graviton Shunt Infiltration A.I. Infinity Mirror Magnetic Lockdown 3 Faction Reference Cards Corex Conflomerated Dark Space Explorers Homesteader's Union 2 Agenda Cards (for use with Alien Frontiers: Factions) 2 Blank Alien Tech Card 1 Blank Agenda Card   ..
    3,85€5,00€
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  • Alien Frontiers: Expansion Pack #6
    Contents 7 Salvage Cards (for use with Alien Frontiers: Outer Belt) Cargo Salvage Cometary Fragment Hyperspace Pilot Message Buoy Orbital Debris Raider's Rock Ship's Lifeboat 3 Alien Tech Cards (for use with Alien Frontiers) Tele-Operator Peta-Bit Processor Scout Drone 1 Outer Belt Reference Card 1 Agenda Cards (for use with Alien Frontiers: Factions) ..
    4,00€5,20€
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  • Alien Frontiers: Faction Pack #4
    Alien Frontiers: Faction Pack #4 - Prophets of the Artifact Strange emanations from the Alien Artifact have given this group of technologies the power to influence the destinies of others. FACTION ABILITIES OWNER: Discard a face-down Agenda card to get 3 fuel or 1 ore or 1 Agenda Card. FACILITY: Draw Agenda Cards equal to the value of your docked ship. Keep one and return the rest to the bottom of the Agenda deck. COMPONENTS Faction Board 1 new Alien Tech Card 2 new Agenda Cards https://youtu.be/zw0nYFZQkFI ..
    8,30€10,50€
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  • Arcadia Quest: Inferno
    Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It features new types of heroes, such as Alchemists and Gladiators. There is a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave. A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels, which are allied characters for the heroes to rescue, escort or assist. Working wit..
    96,00€106,00€
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  • Arcadia Quest: Riders
    Arcadia Quest: Riders is a new modular expansion for Arcadia Quest and Arcadia Quest: Inferno, and requires either core set to play.   Each Guild will get a mount. Mounts allow a Hero to saddle up and ride into battle in style. Mounts all have a shove-style ability, being able to clear other characters out of the way. They will also all have a unique ability, giving each Mount something cool they can do. And, like the Pets, they will have specialized gear that they can use to enhance their abilities and increase their survivability on the battlefield.   Along with the mounts, the expansion will also have two brand-new heroes, as well as a brand-new major villain and a brand-new minor villain. The set also comes with a new 6-mission campaign. There are alternate..
    32,00€64,00€
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  • Archipelago
    In Archipelago, players are Renaissance European powers competing in the exploration of a Carribean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them. But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose! According to the author, what he's tried to create is a ..
    38,00€49,95€
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  • Archipelago: War and Peace
    After decades of exploration, disputes arise among the colonizing European nations over the discovered lands, resources and trade routes. Old-continent quarrels become new again in the colonies. At times, precarious moments of peace are maintained — until wars erupt again. Human greed is an eternal source of conflicts...   Archipelago: War & Peace introduces forty new beautifully- and individually-illustrated evolution cards: twenty character and twenty progress cards. These cards — which can be combined with the base game or used as a complete replacement — are more aggressive, interactive and (sometimes) drastic than the original ones, covering the major themes of war, peace, and trade, among others.   With Archipelago: War & Peace, you can add spice ..
    12,00€16,00€
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  • Arkham Horror
    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? http://www.youtube.com/watch?v=8t0urRy-Kbs   ..
    50,00€64,50€
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  • Around the World in 80 Days
    October 2, 1872, Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure, since they don’t believe this eccentric dandy could ever succeed! However, the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg, accompanied by his loyal valet Passepartout, and the theft of 50,000 pounds from the Bank of England! The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world! Players will quic..
    27,70€35,50€
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