Feelinks

Boardgamegeek Score: 7.17 (65 votes)
Boardgamegeek Rank: 6553
Beschikbaarheid:
In Stock
Prijs: 23,50€
Bij een bestelling van 50€ betaalt u: 22.33 €
Bij een bestelling van 100€ betaalt u: 21.15 €
Eigenschappen
Aantal Spelers Aantal Spelers 3:4:5:6:7:8
Leeftijd Leeftijd 8
Speelduur Speelduur 30
Jaar van eerste uitgave Jaar van eerste uitgave 2017
Type Type Basisspel
Taal Taal Nederlands
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Allianties:Verhalen:Wedden
Auteur Auteur Vincent Bidault:Jean-Louis Roubira
Categorie Categorie Woordspel:Educatief

How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions. During play, you:

1) Pick a card and chose a situation to read. 
2) Choose the emotion that matches how you feel and bet on your partner's feelings.
3) Show your mutual choices, take a step on the emotion track, then change partner.

Depending on the numbers of players, if you play with a certain numbers of rounds, the player who reaches the farthest square on the scoring track wins the game. If you play without counting each round, the first player to reach the last square of the emotion track ends the game.

Feelings, the original title of the game, was proclaimed winner of the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, previously developed the famous Dixit workshops of language with young people at risk.

In the game, our preconceptions are challenged. Feelinks contains 50 cards offering 150 situations from everyday life. For example: "You wake up in the body of a person of a different ethnicity" or "The Minister of Justice is caught smoking cannabis". The players are obligated to express their feelings in a given situation and to guess the feeling of another player in the same situation. This empathy for each player is conducive to the debate and to challenges of our preconceptions.

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