Biblios: Quill and Parchment

Uitgever: Dr. Finn's Games
Boardgamegeek Score: 7.12 (91 votes)
Boardgamegeek Rank: 7941
EAN: 664918991050
Link naar Boardgamegeek: Klik hier
Beschikbaarheid:
In Stock
Levertijd: Wordt maandag verzonden
Prijs: 23,50€
Bij een bestelling van 50€ betaalt u: 22.33 €
Bij een bestelling van 100€ betaalt u: 21.15 €
Eigenschappen
Aantal Spelers Aantal Spelers 1:2:3:4
Leeftijd Leeftijd 14
Speelduur Speelduur 40
Jaar van eerste uitgave Jaar van eerste uitgave 2021
Type Type Basisspel
Taal Taal Engels
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Action Drafting:Paper-and-Pencil:Push Your Luck:Set Collection
Auteur Auteur Steve Finn
Categorie Categorie Dice:Medieval
A "roll and write" version of the popular Biblios.
 
The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books, praying, and performing tasks. Through hard work and prayer, earn the abbot’s trust and display your dedication to the pious life.
 
The object of the game is to score the most piety points. The game consists of 8 days (i.e., rounds). In the first 4 days, players simultaneously roll their own dice (that show various book types, abbot influence and travel points) and may do so up to 3 times. After each roll, the players have 3 options: (1) to keep the dice as shown, (2) to reroll exactly one die or (3) to roll all the dice.
 
Most of the dice are resource dice showing books monks are copying, but there are also abbot influence dice (abbot influences is accrued in the first half, but spent in the second half of the game), and a travel die (allowing a player's novice to go out into towns to do good works and find more books).
 
In the last 4 rounds, players use their abbot influence to bid for a priority of tasks.
 
This is a rare (if not unique) "roll + write" game that includes auctions and, unlike many roll + write game; it is highly interactive.
 
After 8 days, the game ends and the players calculate scores. As in the original Biblios, the relative value of books changes during the game, so players are unsure of which books will be most valuable until the end of the game.
 
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