Bomb Squad

Uitgever: Tasty Minstrel Games
Boardgamegeek Score: 6.63 (647 votes)
Boardgamegeek Rank: 2312
Beschikbaarheid:
In Stock
Prijs: 32,25€39,50€
Bij een bestelling van 50€ betaalt u: 37.53 €
Bij een bestelling van 100€ betaalt u: 35.55 €
Eigenschappen
Aantal Spelers Aantal Spelers 2:3:4:5:6
Leeftijd Leeftijd 10
Speelduur Speelduur 20
Jaar van eerste uitgave Jaar van eerste uitgave 2013
Type Type Basisspel
Taal Taal Engels
Taalafhankelijkheid Taalafhankelijkheid Beperkt taalafhankelijk
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Coöperatief spel:Hand Management:Modulair bord:Variabele spelerskrachten:Geprogrammeerde acties
Auteur Auteur Dan Keltner:David Short
Categorie Categorie Real-time

The sergeant hangs the phone up. "Multiple hostages, numerous bombs. We're up." We grab our gear, prep the robot and load the van. It's go time...

An unknown terrorist organization is on the rise, looking to spread fear while profiting from the chaos they release. You, your fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go!

Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together, racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features:

  • Real-time play: Players each take a turn in clockwise order and are free to take as long as they want on their turn. However, there is a timer counting down in real time until the bombs will detonate, so players will want to be as efficient as possible.
  • Hidden Card Information: Players hold their cards so that the fronts are facing the other players, which requires that players give each other Intel to figure out which cards they have in hand.
  • Limited Communication: While players have their cards up and visible to each other, players are allowed to communicate only via the Intel they give each other, which provides hints about the cards they have in their hands. Table talk about which cards are needed, or where the robot should go, gives implied hints about which cards to play and is prohibited.
  • Co-operative game play: The players all work together, winning or losing collectively as a team.

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