Arkham Horror: Dunwich Horror Expansion

Uitgever: Fantasy Flight Games
Boardgamegeek Score: 7.80 (6463 votes)
Boardgamegeek Rank: Not Ranked
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Beschikbaarheid:
Out Of Stock
Prijs: 39,50€
Bij een bestelling van 100€ betaalt u: 35.55 €
Eigenschappen
Aantal Spelers Aantal Spelers 1:2:3:4:5:6:7:8
Leeftijd Leeftijd 12
Speelduur Speelduur 240
Jaar van eerste uitgave Jaar van eerste uitgave 2006
Type Type Uitbreiding
Taal Taal Engels
Taalafhankelijkheid Taalafhankelijkheid Taalafhankelijk
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Dobbelen:Hand Management:Variabele spelerskrachten:Coöperatief spel:Point to Point Movement:Fiches blind trekken
Auteur Auteur Richard Launius:Kevin Wilson
Tekenaar Henning Ludvigsen:Kurt Miller:Scott Nicely
Categorie Categorie Avontuur:Vechten:Science Fiction:Horror

Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses of the recluses who live outside of town. At night, the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unknown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperately need your help against the Horror that has manifested on the Whateley farm...

Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Skill cards, 5 Ally cards, 4 Condition cards, 28 Monster tokens, 36 Mythos cards and 32 Gate cards to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game.

 

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