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Portal Games

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  • 51st State: Master Set
    The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State. 51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways: Raze a location to gain many resources once. Deal with this location to gain one resource every turn. Build the location so that..
    43,50€
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  • 51st State: Master Set – Allies
    In 51st State: Allies, the second expansion for 51st State Master Set, you discover new ways to ally your factions! Cards now include a new alliance mechanism that grants you new unique bonuses and features. Will you try to unite the factions of the 51st State, or are you going to be a lone wolf? Will you create powerful combos between your allied cards? Finally, do you plan a welcome party for the three new factions that have crossed the wasteland and joined in the fray? Allies introduce Steel Police, Uranopolis, and Sharrash! With them, you will discover new ways to dominate the wasteland!   https://youtu.be/_5Lvr1kO-Vg     ..
    13,50€
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  • 51st State: Master Set – Moloch
    The Moloch State Pack is an expansion to 51st State: Master Set, which introduces a semi-cooperative experience. It consists of 27 Moloch cards to be shuffled in the Base Set cards and 23 double-sided Machine cards.   Each round a number of new enemy Machines are deployed and threaten all the players. Players may fight the Machines using two new actions, by hacking or destroying them.   Hacking a Machine requires to pay the resources indicated in the Machine’s code, and lets the player who does the action flip the Machine’s card and build it as their own location offering that player a new ability. Another way to fight a Machine is destroying it, which requires spending Contact tokens equal to Machine’s defense level. It brings ..
    13,50€
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  • 51st State: Scavengers
    In 51st State: Scavengers, nothing is lost forever — meaning that you can now search the discard for valuable locations and leverage them for use in your State. 51st State: Scavengers, the first expansion for 51st State: Master Set, is based on the previous 51st State expansion Ruins. This set of fifty cards brings back some favorite cards from the original expansion while introducing new locations to the game as well as a new mechanism.   ..
    14,50€
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  • Detective: A Modern Crime Board Game
    In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own. Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end,..
    44,00€
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  • Detective: A Modern Crime Board Game – Case 6: Suburbia
    Solve one more case, an independent scenario called Suburbia. It will allow you to delve deep into the Cleveland suburbs and face corruption at its finest. Case 6 is a great way to familiarize yourself with the rules of the game and fully prepare yourself for the demanding campaign from the box. But it is also a perfect scenario for a one-off game session. It is a bit shorter and simpler than the other missions, thus we also recommend playing it with friends who are not convinced to devote more than 15 hours to the entire campaign. This is a standalone Case 6 for Detective: A Modern Crime Board Game, previously available only for those, who pre-ordered the game. ..
    12,00€ 15,50€
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  • Detective: A Modern Crime Board Game – L.A. Crimes
    Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line? ..
    26,00€
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  • Detective: Season One
    Detective: A Modern Crime Board Game – Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.   Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:   • Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious..
    26,00€
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  • Detective: Signature Series – Dig Deeper
      Detective: Signature Series – Dig Deeper   Dig Deeper, written by Rob Daviau, is the first case in the Detective: Signature Series. The story transports players into an American town in the 1970s where their goal will be to solve the mystery of the death of a local politician.   The case is full of surprises and dripping with theme. Just like the base game, it is for 1-5 players and uses modern tools to enhance the investigation.   https://youtu.be/Uty4fZ_c5nA ..
    12,50€
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  • Detective: Signature Series – Petty Officers
    Petty Officers, written by Mike Selinker, Liz Spain and Skylar Woodies, is the second case in the Detective: Signature Series.   The call comes into Antares Headquarters: There's been a mauling. A tiger has attacked his circus handler, but something doesn't feel quite right. Could the tiger be innocent of this terrifying crime?   There's only one way to find out: You will need to investigate. But you'll need help. This time you're not going on the case alone. This time, you're taking your pets.   Detective: Petty Officers is a wild case with five new animal assistants to complement your detectives' skills. The truth is just a sniff away. ..
    13,50€
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  • Dune: House Secrets
    Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-five players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.   In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen..
    38,00€
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  • Imperial Settlers [EN]
    Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, bu..
    38,00€
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