Fantasy Flight Games

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  • A Game of Thrones (2nd Edition): Mother Of Dragons Deluxe Playmat
    Grote, deluxe speelmat voor A Game of Thrones The Boardgame expansieset Mother of Dragons. Deze mat toont het geheel van de Seven Kingdoms in z'n volle glorie, tezamen met de westelijke zijde van Essos. ..
    46,80€
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  • A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons (EN)
    Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause with the new vassal mechanic, or even ask for aid from the Iron Bank of Braavos. But be cautious, for the Iron Bank will have its due, and if your campaign proves to be a poor investment, the money lenders' retribution will be swift. ..
    36,50€
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  • A Game of Thrones: The Card Game (Second edition) – Taking the Black
    Under the wounded pride, Will could sense something else in the older man. You could taste it; a nervous tension that came perilous close to fear. –George R.R. Martin, A Game of Thrones   Start at the beginning of A Song of Ice and Fire with Taking the Black, the first Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game. As A Song of Ice and Fire begins, Westeros is at peace. But this deceptive calm will not long remain. Already, conflict between the Great Houses is on the horizon. You can take your place at the very beginning of the story with Taking the Black. In the Westeros cycle, the focus rests on the first book of A Song of Ice and Fire. Here, you’ll also find iconic characters like Renly Baratheon, the Hound, and Maester Luwin for the first t..
    13,50€
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  • Age of War
    Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.   A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends..
    13,10€
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  • Arkham Horror (Third Edition)
      The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.   Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.   Only a handful of investigators stand against the Arkham Horror. Will they prevail?   Arkham Horror Third Edition is a cooperative board game for one to six players who take on the roles o..
    75,00€
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  • Arkham Horror (Third Edition): Dead of Night
      Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.   She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.   Something was coming.   Step into a world of horror with Dead of Night, a new expansion..
    29,30€
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  • Arkham Horror (Third Edition): Secrets of the Order
    The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power.   The Arkham Horror (Third Edition): Secrets of the Order expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself. Four more investigators join the party, ranging from the steadfast soldier Mark Harrigan to the confide..
    36,50€
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  • Arkham Horror Novella: Blood of Baalshandor
    Discover the power of true magic in Blood of Baalshandor! This Arkham Horror novella by Richard Lee Byers invites readers to return to Arkham alongside Dexter Drake as he searches for arcane tomes that can shed some light on the secrets he first glimpsed in a torn page from the Necronomion during the Great War. Lured to an auction of occult items, “Drake the Great” and his assistant Molly Maxwell find themselves targeted by the depraved servants of an otherworldly force of disease and corruption. It will take more than a little misdirection to get the magician out of this scrape.    In addition to a hardcover copy of the novella, Blood of Baalshandor includes four exclusive cards to add Dexter Drake as an investigator in Arkham Horror: The Card Game. These cards allow ..
    17,10€
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  • Arkham Horror Novella: Dark Revelations
    Nightmares and apocalyptic visions have plagued novelist Gloria Goldberg for her entire life. Although she learned to exorcise her terrors onto the page, she has never revealed the inspiration for her weird tales, not even to fellow author Jamie Galbraith. One day, she is struck by a vision of Jamie begging her to help finish what he started. Moments later, she receives word of his sudden death.   Gloria travels to Arkham at their publisher’s behest to collect Jamie’s current work, but her visions of a devouring sky only intensify. As Gloria reads Jamie’s unfinished book, the story takes hold of her, and the words on the page begin to bleed into reality. Can Gloria find a way to change the end of the story before it heralds the end of the world? ..
    17,10€
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  • Arkham Horror Novella: Hour of the Huntress
    A young woman's disappearance. A daring, resourceful dilettante. And a sleepy New England town brimming with dark and deadly secrets…   Over the course of 109 action-packed pages, Hour of the Huntress follows beloved investigator Jenny Barnes as she searches frantically for her missing sister—only to uncover some of the darkest secrets hidden in the shadows of Arkham, Massachusetts. Written by Dave Gross, this Arkham Horror novella offers new insight into one of the best loved characters from the Arkham Horror Files universe. You'll first meet Jenny on the train as she returns from Paris to learn why her sister stopped writing, but it won't be long before you'll see her delving ever deeper into layers upon layers of mystery, arming herself with her signature pistols, and di..
    16,70€
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  • Arkham Horror Novella: To Fight the Black Wind
    Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers for a visit to Arkham Sanatorium where psychologist Carolyn Fern is searching for the cause of a patient’s terrible nightmares that leave her both mentally and physically scarred. With detailed, full-color inserts of Dr. Fern's case notes, readers take on the role of investigator themselves to find a way to help the young patient before the terrors of her dreams infect the waking world. The mind is powerful tool, but knowledge is dangerous.   In addition to a hardcover copy of the novella, To Fight the Black Wind includes four exclusive cards to add Carolyn Fern as an investigator in Arkham Horror: The Card Game. These cards allow readers to build a..
    16,70€
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  • Arkham Horror: Dunwich Horror Expansion
    Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses of the recluses who live outside of town. At night, the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unknown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperately need your help against the Horror that has manifested on the Whateley farm... Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Ski..
    35,60€
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