Steve Jackson Games

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  • Gelatinous
    Be the biggest ooze . . . or lose!   In Gelatinous, players start out as a wandering slime, using sparkling green dice to grow into a cube. But watch out, the other slimes are growing too! The first to grow into a cube wins – and the rest are lunch.   Includes 42 glittery green dice and its own dice bag!   https://youtu.be/_6Zgy364RV8 ..
    19,00€
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  • Munchkin 2: Unnatural Axe
    You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic... 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe... and show them who's the greatest munchkin of all.   Munchkin 2 - Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions! ..
    22,00€
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  • Munchkin 5: De-Ranged
    More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!   De-Ranged has everything you love about Munchkin, including:   A new Class! Rangers can tame monsters and ride them! Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water! Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns. And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice. Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with ..
    22,00€
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  • Munchkin 8: Half Horse, Will Travel
    Munchkin 8: Half Horse, Will Travel is a 112-card expansion for Munchkin that adds two new races to the game: Centaur and Lizard Guy. A myriad other new cards are included, such as race/class enhancers (Elite, Legendary, and Elder) and monsters (Gecko On The Telly, Centaurpede, and the Knight Mare).   The name for this expansion was selected via a contest. Users were asked to submit entries, and the Steve Jackson Games staff chose "Half Horse, Will Travel" – submitted by Michael Shore – as the best entry.   ..
    22,50€
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  • Munchkin Deluxe
    Dit bordspel is een deluxe versie van Munchkin! In dit spel vecht je met monsters, trotseer je vervloekingen en moet je de schat zien te bemachtigen. Tijdens de chaos, die gegarandeerd zou ontstaan, steel jij de spullen van je tegenstanders.   Dit spel bevat een groot spelbord, 168 kaarten, 1 dobbelsteen, 6 plastic pionnen en 6 spelerskaarten.   ..
    31,00€
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  • Wiz-War (9th Edition)
    In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze.   At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins. ..
    45,50€
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  • Zombie Dice
    Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collecti..
    13,00€
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  • Zombie Dice 2: Double Feature
    Zombie Dice 2: Double Feature includes three new dice for Zombie Dice and – true to its name – is two expansions in one package. The first "movie" on the billing is Big Summer Action Movie with two heroes: the Hunk and the Hottie. The Hunk has a double-shotgun icon, but if you eat his brain, you score double. The Hottie is a hot-pink die with two shotguns and three feet icons, making her fast AND dangerous. The other offering is Santa Claus Meets the Zombies, with a cheery red-and-white Santa Claus die brimming with brains. The Santa die has three special gift icons: a helmet, an energy drink, and a double brain! You can also add all three dice to see whether Santa can rescue the heroes in The Direct-to-Video Sequel.   https://youtu.be/N6CoDg4eaQU ..
    8,50€
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  • Zombie Dice Deluxe
    Celebrating 10 years of Zombie Dice with this Deluxe edition! This boxed set features new 16mm translucent dice with custom debossed images (6 green, 4 yellow, 3 red), as well as a dice bag with a screen printing of our brain-hungry Zombie. Also included are six tarot-sized dryerase scorecards and a dry-erase marker, making this set completely playable right out of the box!!   https://youtu.be/S2aV1ZfAJHM ..
    19,50€
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  • Zombie Dice Horde Edition
    Eat brains. Don't get shotgunned.   In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.   Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your ..
    32,50€
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