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Rio Grande Games
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Power Grid: Middle East/South Africa is a pair of expansion maps for Power Grid! • For decades, there has been an abundance of oil in the Middle East. However, in the near future the so-called "peak oil" threatens this area: This is the point in time when the output of the oil wells begins to decrease. Already, a few countries of this region have nuclear power plants, and that number will increase in the future as the amount of oil from the wells diminishes. Most likely, other energy sources will play a part, too, such as the recycling of plastic waste. The players start the game with an excessive supply of oil. Additionally, the players have access to plenty of natural gas (using the coal tokens of the base game) and a few solar plants (the green power pla..13,50€VerlanglijstWishlistProduct vergelijkCompare
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The two maps included in Power Grid: Québec & Baden-Württemberg were previously released in two separate Power Grid base games: Québec is part of Mégawatts, the French edition of the game released by Filosofia, while Baden-Württemberg was included in Funkenschlag: EnBW, a German edition of the game from EnBW. In Québec, the Canadian province Québec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Québec City offer several cheap connections, making this map challenging with several layers of decisions for building the b..14,00€VerlanglijstWishlistProduct vergelijkCompare
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This deck is a complete set of power plant cards for Power Grid that can be used with any of the maps: in place of the original deck paired with the original deck (to make for an unpredictable mix) cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) in custom mixture of the two decks (to create specialized decks) This set of cards has green borders to distinguish them easily from the original set of power plant cards. ..14,90€VerlanglijstWishlistProduct vergelijkCompare
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Power Grid: The New Power Plants – Set 2 is a complete set of power plant cards for Power Grid offering two variants to play: in place of the original deck paired with the original deck (to make for an unpredictable mix) The power plants were released in 2014 for the 10th anniversary of Power Grid in the standalone base game Power Grid deluxe, which used a completely different graphic style. Now you can finally supply electricity with them with Power Grid, too! ..14,90€VerlanglijstWishlistProduct vergelijkCompare
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You finally have a new opponent for your Power Grid games: a robot that acts as an additional player. Thanks to his different actions and special abilities he is a strong opponent. You will manage the robot's "decisions" and can use him to act against the other opponent(s). With this expansion, Power Grid is an exciting and fun experience for two (and more) players! Power Grid: The Robots is designed especially for two players, but you can use a robot with up to five human players, too. You can even use more than one robot in a game. The robot consists of five tiles, one tile with rules for each phase (except phase 1 »Determine Player Order« and phase 5 »bureaucracy«) plus a special ability, which the robot uses during the game. ..8,10€VerlanglijstWishlistProduct vergelijkCompare
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Puerto Rico: Expansions 1&2 includes two previously released expansions in a single package: • The New Buildings adds forests to the game and introduces the following new buildings: Aqueduct, Forest House, Black Market, Storehouse, Guesthouse, Church, Trading Post, Small Wharf, Lighthouse, Library, Speciality Factory, Union Hall, Cloister, and Statue. These buildings can be mixed and matched with the existing building in the Puerto Rico base game. • The Nobles includes tokens that are used like colonists, but some of the seven new buildings provide different properties depending on whether they are occupied by nobles or colonists. ..13,50€VerlanglijstWishlistProduct vergelijkCompare
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In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. F..37,00€VerlanglijstWishlistProduct vergelijkCompare
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Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts: 46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards. 49 cards used to represent the Alien Orb which players jointly map and explore, gaining artifact tokens of various types that provide powers and VPs. There are also five new Explore action cards used in the orb game (instead of gaining an additional card or greater card selection). The orb game is optional and provides a new RFTG experience, as players hav..21,60€VerlanglijstWishlistProduct vergelijkCompare
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As empires expand into space, they encounter mysterious alien artifacts and races uplifted to sentience eons ago. Meanwhile, Imperium factions provoke other worlds to ally and rebel as the galaxy drifts towards war. Can you build the most prosperous space empire in these challenging times? Expansion and Brinkmanship bundles 3 previously published expansions, The Gathering Storm, Rebel vs Imperium, and The Brink of War into a single product, compatible with 2nd Edition Race for the Galaxy. https://www.youtube.com/watch?v=IPX2IU_aBhI ..36,20€VerlanglijstWishlistProduct vergelijkCompare
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This second expansion for Race for the Galaxy delves into the growing conflict between the Rebel and Imperium forces. Race for the Galaxy: The Gathering Storm expansion is optional, but is strongly recommended and adds solo play. Rebel vs Imperium adds an extra player so with the 1st expansion allows 6-player game. The drafting variant now supports 2-5 players (instead of just 2-3 with The Gathering Storm). This expansion increases player interaction by adding takeover rules that allow players to conquer military worlds in other players' tableaus, though players who refrain from playing certain cards are immune to conquest. A new "Mix and Match Explore" power allows a player to combine the explore cards with their hand before discarding. Three new start worlds increase the number of..21,60€VerlanglijstWishlistProduct vergelijkCompare
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The Brink of War is the third expansion to Race for the Galaxy and requires both earlier expansions (The Gathering Storm and Rebel vs Imperium). This expansion adds 4 new start worlds, 5 goals, 44 game cards, and rules for galactic prestige. New solitaire game counters and drafting rules for six players are also provided. Each round the player(s) with the most prestige earn an additional victory point and possibly a card. Each prestige is worth one victory point at the end of the game, and many of the new cards allow prestige to be spent (for victory points, cards, or other effects). Additionally, a new "once-per-game" action is introduced that allows the user to search the deck for a card meeting a specific stated requirement, or to enhance the bonus the user earns in a round (..20,30€VerlanglijstWishlistProduct vergelijkCompare
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The Gathering Storm is the first expansion for Race for the Galaxy and adds new cards, an additional player, goals to compete over, as well as solitaire and drafting rules. It also includes some blank cards for players to make their own cards. The new cards include four start worlds, three 6-cost developments, two other new developments (and one duplicate development), five military worlds and six non-military worlds (including a replacement gambling world). Goals consist of ‘First Goals’, which reward the first player to achieve an objective with 3 extra VP, and ‘Most Goals’ reward the player with the most developments, military or certain types of worlds. An extra set of player cards and VP chips allows for a 5th player, and a robot template, dice, and chits allows for a solitaire..21,20€VerlanglijstWishlistProduct vergelijkCompare












