Rio Grande Games

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  • Glory Islands
    The year is 1660. The pirate ship crews are determined to find out who is the best captain amongst the pirates.   Glory Islands features easy-to-learn rules and fast, simple turns! You must outwit your opponents to claim fame and fortune. It has two different game boards and also includes a mini-expansion in the main game box.   Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their oppo..
    16,20€ 36,50€
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  • Gulf, Mobile and Ohio
    In Gulf, Mobile & Ohio, the third entry in Winsome Games's Historic Railroads System, players build railroads in the South that existed between 1830-1860, with the game board featuring cities from Richmond to New Orleans, and from Memphis to Savannah. Twenty-three different railroad lines exist in the game, each represented by two shares of stock: a charter share for the player who founds this railroad, and a common share that might be auctioned later in the game. Eight railroads are designated as starting lines, and initially only the shares for these eight lines are available to players. Railroad lines will be represented on the game board with wooden cubes that come in six colors, with the number of cubes ranging from 6 to 32.   On a turn, a player takes one of four ..
    32,90€
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  • Hooky
    Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today, three are off playing hooky. It is morning before school starts, and in the chaos, your job as a homeroom teacher is to figure out which three are missing. There are some children off in the playground who are late getting to their homerooms, and you will learn their identities as they straggle in.   The three missing students are represented by three hooky cards. You earn points by correctly deducing the identity of the three hooky cards and thereby finding the three missing students. You can also earn points by learning which students are in the other players' classrooms (i.e., hands of cards). The player with the highest score wins.   Let the search begin!   ..
    24,20€
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  • Jump Drive
    With the invention of Jump Drive, the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations! Race for the Galaxy: Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization? Jump Drive is a standalone game and offers simpler rules and a shorter game than its older brother Race for the Galaxy.   https://www.youtube.com/watch?v=IVRpKlQ57AU   https://www.youtube.com/watch?v=VfZ-x7lb8KM ..
    22,50€
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  • Jump Drive: Terminal Velocity
    As empires rapidly expand, the race for the galaxy continues!   Jump Drive: Terminal Velocity is an expansion to Jump Drive. It adds new game cards, optional start worlds and goals, material for a fifth player, and a series of five challenges for solo play. ..
    24,30€
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  • Moon Colony Bloodbath
    Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon!   Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up.   More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player tak..
    49,50€
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  • Morgan's Magic Map
    After a life of raids and robberies, Captain Morgan retired from piracy. He created a magic map that would remind him where he buried his ill-gotten gains. He tore the map in many pieces to foil those who would try to find his treasures. Unfortunately for the old pirate, he was cursed by a sorceress many years ago. This curse has turned his torn-up map into a guide for others to find his treasures!   You have come into possession of many pieces of Morgan's map. Every time the fragments are rearranged, they magically point to the right place to dig! But other pirates have found parts of the magic map as well, so now you must race your fellow pirates to see who can collect the most valuable treasures before the map fades to dust forever.   Morgan's Magic Map is p..
    35,10€ 42,30€
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  • Nevada City
    You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?   Each player in Nevada City starts the game with a nuclear family — mother, father, daughter, and son — and a homestead mat where you can establish farms, fence in livestock, and develop silver mines. You start the game with one mine, one farm, and one ranch, along with some money and an assortment of commodities. The town consists of a few buildings, and other buildings will become available for construction as the years advance, with the game lasting four years.   A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn, a player chooses one of their characters..
    59,00€
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  • New Frontiers: The Starry Rift
    New Frontiers: Starry Rift adds 16 home worlds, 10 developments, 13 worlds, and 8 goals to expand the New Frontiers base game. Xeno worlds add a risk/reward element to military conquest. 6 solo campaigns supply a new play experience. ..
    36,90€
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  • Power Grid
    Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.   The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.   However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superi..
    48,60€
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  • Power Grid: Brazil/Spain - Portugal
    Two new expansion maps for Power Grid: Brazil on one side and Spain & Portugal on the other.   In Brazil, power providers prefer biogas for the production of electricity. Thus, players should consider the garbage power plants as biogas-fired power plants and the garbage resources as biogas tanks when playing with the Brazil maps. The fight for scarce resources is intense and will keep the players focused during the game!   In Spain & Portugal, the interests of power production develop in two completely opposite directions: Uranium will be much more important than in other games, however not at the beginning. The resource market will not get any new uranium at all during »Step 1«, but the supplies of uranium increase rapidly in »Step 2«. On the other han..
    19,80€
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  • Power Grid: China/Korea
    The 4th expansion for Power Grid, with boards for Korea and China.   The Korean board comes with two separate resource markets (North/South).   The Chinese board has rules for the planned economy in China - power plants come out in ascending order during step 1 and step 2. ..
    13,10€
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