Alderac Entertainment Group

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  • The Guild of Merchant Explorers
    In The Guild of Merchant Explorers, each player starts with one city on their personal map board.   Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.   At the end of a round, all cubes are removed from each board, leaving only the ci..
    50,50€
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  • The Guild of Merchant Explorers: The Queen's Special Orders
    The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, visit far-seeing discovery towers, and discover new villages that have emerged.   https://youtu.be/RpCiXckzVrE ..
    15,00€
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  • Thunderstone Quest: At the Foundations of the World
    Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures!   Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.   ..
    34,60€
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  • Thunderstone Quest: Ripples in Time
    Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures!   Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.     ..
    34,60€
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  • Tiny Towns (EN)
    You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!   In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins! ..
    37,80€
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  • Tiny Towns: Architects
    Mayors new and old—it’s time to get creative with your city plan! Architects have been cooking up innovative building techniques using wild resources that allow for a bit of flexibility. They’ve also designed cozy cabins as an alternative to cottages. New monuments are under construction, including one that moves from place to place, and another that gives you an additional, tinier town. On top of this, every building is getting a renovation to enhance its facade. With 30 new buildings and monuments, there’s never been a better time to build a tiny town!   https://youtu.be/3iokliDhiIM   ..
    29,60€
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  • Tiny Towns: Villagers
    In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger!   Contents: 1 rulebook 6 Lodge boards 20 villager meeples 18 Building cards 5 Monument cards 7 Villager cards   https://youtu.be/Gz6JrDJdhno   ..
    25,20€
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  • Trains
    In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones. In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but..
    39,60€
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  • Trains: Rising Sun
    Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities! Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well! https://www.youtube.com/watch?v=YF2dmQ7uqFU ..
    55,80€
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  • Valley of the Kings
    When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; the higher the card on the pyramid, the more expensive it is to buy — but when lower cards are purchased, the pyramid crumbles, lowering prices on the cards that fall. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the m..
    15,80€
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  • Valley of the Kings: Afterlife
    Take on the role of Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the valley of the kings. Using an innovative deck-building mechanism with a crumbling pyramid, players fill their tombs with jewelry, chambers, weapons, tomb art and other treasures. The player who collects the most valuable artifacts in their tomb wins the game! Valley of the Kings: Afterlife is a standalone game that can also be combined with Valley of the Kings to allow for play with up to six players.   https://youtu.be/-QvxcvxqL8Y ..
    18,90€
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  • Valley of the Kings: Last Rites
    When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, amulets, and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins. Valley of..
    18,40€
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