Preorder - Scythe: The Wind Gambit [oktober 2017]

Uitgever: Stonemaier Games
Boardgamegeek Score: 7.85 (18 votes)
Boardgamegeek Rank: Not Ranked
Beschikbaarheid:
In Stock
Prijs: 31,00€
Bij een bestelling van 50€ betaalt u: 29.45 €
Bij een bestelling van 100€ betaalt u: 27.9 €
Eigenschappen
Aantal Spelers Aantal Spelers 1:2:3:4:5:6:7
Leeftijd Leeftijd 14
Speelduur Speelduur 115
Jaar van eerste uitgave Jaar van eerste uitgave 2017
Type Type Uitbreiding
Taal Taal Engels
Taalafhankelijkheid Taalafhankelijkheid Beperkt taalafhankelijk
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Gebied controleren/beïnvloeden:Area Movement:Variabele spelerskrachten:Point to Point Movement
Auteur Auteur Jamey Stegmaier
Categorie Categorie Economie:Landbouw:Territorium uitbouwen

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

 

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