Commands and Colors: Ancients

Golden Geek
Uitgever: GMT Games
Boardgamegeek Score: 7.78 (8779 votes)
Boardgamegeek Rank: 209
Link naar Boardgamegeek: Klik hier
Beschikbaarheid:
Out Of Stock
Prijs: 62,00€
Bij een bestelling van 100€ betaalt u: 55.8 €
Eigenschappen
Aantal Spelers Aantal Spelers 2:Enkel met 2
Leeftijd Leeftijd 12
Speelduur Speelduur 60
Jaar van eerste uitgave Jaar van eerste uitgave 2006
Type Type Basisspel
Taal Taal Engels
Taalafhankelijkheid Taalafhankelijkheid Beperkt taalafhankelijk
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Dobbelen:Hand Management:Modulair bord:Campagne/Gevechtskaarten
Auteur Auteur Richard Borg
Categorie Categorie Oudheid:Oorlog

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

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