Rio Grande Games

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  • Power Grid: The New Power Plants – Set 1
    This deck is a complete set of power plant cards for Power Grid that can be used with any of the maps: in place of the original deck paired with the original deck (to make for an unpredictable mix) cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) in custom mixture of the two decks (to create specialized decks) This set of cards has green borders to distinguish them easily from the original set of power plant cards. ..
    16,50€
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  • Power Grid: The New Power Plants – Set 2
    Power Grid: The New Power Plants – Set 2 is a complete set of power plant cards for Power Grid offering two variants to play:   in place of the original deck paired with the original deck (to make for an unpredictable mix) The power plants were released in 2014 for the 10th anniversary of Power Grid in the standalone base game Power Grid deluxe, which used a completely different graphic style. Now you can finally supply electricity with them with Power Grid, too! ..
    16,50€
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  • Power Grid: The Robots
    You finally have a new opponent for your Power Grid games: a robot that acts as an additional player. Thanks to his different actions and special abilities he is a strong opponent. You will manage the robot's "decisions" and can use him to act against the other opponent(s).   With this expansion, Power Grid is an exciting and fun experience for two (and more) players!   Power Grid: The Robots is designed especially for two players, but you can use a robot with up to five human players, too. You can even use more than one robot in a game.   The robot consists of five tiles, one tile with rules for each phase (except phase 1 »Determine Player Order« and phase 5 »bureaucracy«) plus a special ability, which the robot uses during the game.   ..
    9,00€
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  • Preorder - Dice Realms: Trade Expansion (verwacht juni 2024)
    As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate? Trade expands Dice Realms, adding a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the Fate Die, representing the tumultuous late Medieval world. New cooperative and solo play options, as well as recommended setups, are also provided. ..
    73,50€
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  • Puerto Rico: Expansions 1 and 2 – The New Buildings and The Nobles
    Puerto Rico: Expansions 1&2 includes two previously released expansions in a single package:   • The New Buildings adds forests to the game and introduces the following new buildings: Aqueduct, Forest House, Black Market, Storehouse, Guesthouse, Church, Trading Post, Small Wharf, Lighthouse, Library, Speciality Factory, Union Hall, Cloister, and Statue. These buildings can be mixed and matched with the existing building in the Puerto Rico base game.   • The Nobles includes tokens that are used like colonists, but some of the seven new buildings provide different properties depending on whether they are occupied by nobles or colonists.     ..
    15,00€
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  • Race for the Galaxy (2nd Edition)
    In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. F..
    38,50€
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  • Race for the Galaxy: Alien Artifacts
    Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts: 46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards. 49 cards used to represent the Alien Orb which players jointly map and explore, gaining artifact tokens of various types that provide powers and VPs. There are also five new Explore action cards used in the orb game (instead of gaining an additional card or greater card selection). The orb game is optional and provides a new RFTG experience, as players hav..
    24,00€
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  • Race for the Galaxy: Expansion and Brinkmanship
    As empires expand into space, they encounter mysterious alien artifacts and races uplifted to sentience eons ago. Meanwhile, Imperium factions provoke other worlds to ally and rebel as the galaxy drifts towards war.   Can you build the most prosperous space empire in these challenging times?   Expansion and Brinkmanship bundles 3 previously published expansions, The Gathering Storm, Rebel vs Imperium, and The Brink of War into a single product, compatible with 2nd Edition Race for the Galaxy.   ..
    42,00€
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  • Race for the Galaxy: Rebel vs Imperium
    This second expansion for Race for the Galaxy delves into the growing conflict between the Rebel and Imperium forces. Race for the Galaxy: The Gathering Storm expansion is optional, but is strongly recommended and adds solo play. Rebel vs Imperium adds an extra player so with the 1st expansion allows 6-player game. The drafting variant now supports 2-5 players (instead of just 2-3 with The Gathering Storm). This expansion increases player interaction by adding takeover rules that allow players to conquer military worlds in other players' tableaus, though players who refrain from playing certain cards are immune to conquest. A new "Mix and Match Explore" power allows a player to combine the explore cards with their hand before discarding. Three new start worlds increase the number of..
    24,00€
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  • Race for the Galaxy: The Brink of War
    The Brink of War is the third expansion to Race for the Galaxy and requires both earlier expansions (The Gathering Storm and Rebel vs Imperium). This expansion adds 4 new start worlds, 5 goals, 44 game cards, and rules for galactic prestige. New solitaire game counters and drafting rules for six players are also provided. Each round the player(s) with the most prestige earn an additional victory point and possibly a card. Each prestige is worth one victory point at the end of the game, and many of the new cards allow prestige to be spent (for victory points, cards, or other effects). Additionally, a new "once-per-game" action is introduced that allows the user to search the deck for a card meeting a specific stated requirement, or to enhance the bonus the user earns in a round (..
    22,50€
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  • Race for the Galaxy: The Gathering Storm
    The Gathering Storm is the first expansion for Race for the Galaxy and adds new cards, an additional player, goals to compete over, as well as solitaire and drafting rules. It also includes some blank cards for players to make their own cards. The new cards include four start worlds, three 6-cost developments, two other new developments (and one duplicate development), five military worlds and six non-military worlds (including a replacement gambling world). Goals consist of ‘First Goals’, which reward the first player to achieve an objective with 3 extra VP, and ‘Most Goals’ reward the player with the most developments, military or certain types of worlds. An extra set of player cards and VP chips allows for a 5th player, and a robot template, dice, and chits allows for a solitaire..
    23,50€
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  • Race for the Galaxy: Xeno Invasion
    Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs. Xeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters. The Invasion game adds two new ways the game can en..
    24,00€
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