Rio Grande Games

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  • Hooky
    Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today, three are off playing hooky. It is morning before school starts, and in the chaos, your job as a homeroom teacher is to figure out which three are missing. There are some children off in the playground who are late getting to their homerooms, and you will learn their identities as they straggle in.   The three missing students are represented by three hooky cards. You earn points by correctly deducing the identity of the three hooky cards and thereby finding the three missing students. You can also earn points by learning which students are in the other players' classrooms (i.e., hands of cards). The player with the highest score wins.   Let the search begin!   ..
    32,00€
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  • Jump Drive
    With the invention of Jump Drive, the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations! Race for the Galaxy: Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization? Jump Drive is a standalone game and offers simpler rules and a shorter game than its older brother Race for the Galaxy.   https://www.youtube.com/watch?v=IVRpKlQ57AU ..
    24,00€
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  • Jump Drive: Terminal Velocity
    As empires rapidly expand, the race for the galaxy continues!   Jump Drive: Terminal Velocity is an expansion to Jump Drive. It adds new game cards, optional start worlds and goals, material for a fifth player, and a series of five challenges for solo play. ..
    27,00€
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  • La Città
    Set in the Italian countryside, this game features various city-states vying for population. Each player is given two cities to start with, and is charged with expanding the different aspects of the cities to attract larger populations.   Players build farms to feed their people, quarries to finance their expansions, marketplaces to allow growth in their cities, and bathhouses to keep their people clean and healthy. Additionally, structures can be built that give the city influence in one of three categories. Superiority in one of these categories will cause population to shift from other nearby cities when the Voice of the People is decided at the end of each turn.   At the end of six turns, the player with the most victory points, which are determined from we..
    19,20€ 40,50€
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  • Morgan's Magic Map
    After a life of raids and robberies, Captain Morgan retired from piracy. He created a magic map that would remind him where he buried his ill-gotten gains. He tore the map in many pieces to foil those who would try to find his treasures. Unfortunately for the old pirate, he was cursed by a sorceress many years ago. This curse has turned his torn-up map into a guide for others to find his treasures!   You have come into possession of many pieces of Morgan's map. Every time the fragments are rearranged, they magically point to the right place to dig! But other pirates have found parts of the magic map as well, so now you must race your fellow pirates to see who can collect the most valuable treasures before the map fades to dust forever.   Morgan's Magic Map is p..
    47,00€
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  • Nevada City
    You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?   Each player in Nevada City starts the game with a nuclear family — mother, father, daughter, and son — and a homestead mat where you can establish farms, fence in livestock, and develop silver mines. You start the game with one mine, one farm, and one ranch, along with some money and an assortment of commodities. The town consists of a few buildings, and other buildings will become available for construction as the years advance, with the game lasting four years.   A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn, a player chooses one of their characters..
    65,50€
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  • New Frontiers: The Starry Rift
    New Frontiers: Starry Rift adds 16 home worlds, 10 developments, 13 worlds, and 8 goals to expand the New Frontiers base game. Xeno worlds add a risk/reward element to military conquest. 6 solo campaigns supply a new play experience. ..
    41,00€
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  • Power Grid
    Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.   The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.   However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superi..
    54,00€
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  • Power Grid: Brazil/Spain - Portugal
    Two new expansion maps for Power Grid: Brazil on one side and Spain & Portugal on the other.   In Brazil, power providers prefer biogas for the production of electricity. Thus, players should consider the garbage power plants as biogas-fired power plants and the garbage resources as biogas tanks when playing with the Brazil maps. The fight for scarce resources is intense and will keep the players focused during the game!   In Spain & Portugal, the interests of power production develop in two completely opposite directions: Uranium will be much more important than in other games, however not at the beginning. The resource market will not get any new uranium at all during »Step 1«, but the supplies of uranium increase rapidly in »Step 2«. On the other han..
    22,00€
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  • Power Grid: China/Korea
    The 4th expansion for Power Grid, with boards for Korea and China.   The Korean board comes with two separate resource markets (North/South).   The Chinese board has rules for the planned economy in China - power plants come out in ascending order during step 1 and step 2. ..
    14,50€
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  • Power Grid: Middle East/South Africa
    Power Grid: Middle East/South Africa is a pair of expansion maps for Power Grid!   • For decades, there has been an abundance of oil in the Middle East. However, in the near future the so-called "peak oil" threatens this area: This is the point in time when the output of the oil wells begins to decrease. Already, a few countries of this region have nuclear power plants, and that number will increase in the future as the amount of oil from the wells diminishes. Most likely, other energy sources will play a part, too, such as the recycling of plastic waste.   The players start the game with an excessive supply of oil. Additionally, the players have access to plenty of natural gas (using the coal tokens of the base game) and a few solar plants (the green power pla..
    15,00€
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  • Power Grid: Québec/Baden-Württemberg (Hoogspanning)
    The two maps included in Power Grid: Québec & Baden-Württemberg were previously released in two separate Power Grid base games: Québec is part of Mégawatts, the French edition of the game released by Filosofia, while Baden-Württemberg was included in Funkenschlag: EnBW, a German edition of the game from EnBW. In Québec, the Canadian province Québec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Québec City offer several cheap connections, making this map challenging with several layers of decisions for building the b..
    15,50€
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