Uw winkelwagen is leeg!
inloggen   registreren
Winkelwagen:
0 product(en) - 0,00€
Red Raven Games
-
Printed Desert Labyrinth and Underforest Encounter Book (36 pages) for base game. More stories and encounter events for the explore action. ..50,00€VerlanglijstWishlistProduct vergelijkCompare
-
New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time? In Artifacts, Inc., 2-4 players compete to grow the most famous archeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of exped..24,50€VerlanglijstWishlistProduct vergelijkCompare
-
In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival races: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Corner the market on goods like machine parts or bottled demons. Research steam-age technology and recruit mercenaries to control the continent. Build sea-going schooners or cloud-cutting airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. http://www.youtube.com/watch?v=etHW0sYFJjw ..55,00€VerlanglijstWishlistProduct vergelijkCompare
-
Dit is de kickstarter Deluxe versie en bevat base game, foil tile box, metal coin set, Arzium map, Wanderers Expansion and all stretch goals! A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south—their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey, where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city. In Creature Caravan, players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards, moving th..64,00€VerlanglijstWishlistProduct vergelijkCompare
-
Along cracks in the ocean floor, plumes of black and white superheated water pump relentlessly into the depths. They provide precious heat to the near freezing abyssal waters of the deep as well as a bounty of minerals. Microscopic archaea and other extremophiles live off the heat and minerals to form the base of a unique food chain that hosts a variety of exotic deep sea creatures. In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game ..34,50€VerlanglijstWishlistProduct vergelijkCompare
-
Build a small empire in a land of legends! Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game, players take turns selecting a card from six on display. The card has an action that the player takes immediately, and actions help players take over the map – but what's new and different in this version? Instead of goods, cards now have special abilities, which give players unique advantages and ways to break the rules throughout the game Each card has a unique, beautiful illustration of a fantasy creature or location A modular board for increased variety New variants Is Eight-Minute Empire: Legends still playable in eight minutes? Yes,..30,50€VerlanglijstWishlistProduct vergelijkCompare
-
Wanderers from afar bring tales of the strange and powerful in distant lands. Set out to find lost heroes, creatures, and cities as you build your kingdom in this first expansion to Eight-Minute Empire: Legends! Eight-Minute Empire: Lost Lands adds even more variety and depth to the game, including: New "Lost" card faction with unique powers New Heroes Components for a fifth player and a sixth player Double-sized island on a folded board Player boards Faster gameplay as players now select cards simultaneously from separate hands passed to the left each turn https://www.youtube.com/watch?v=IRixNOKylXA ..30,50€VerlanglijstWishlistProduct vergelijkCompare
-
The Kurross Empire emerged from the deep, endless pool of space, dark and undetectable. They crushed Earth’s paltry fleet within a week, and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet, shredding the remnants of thousands of years of human history. Markan, last captain of Earth’s forces, made a final, desperate attempt to survive, salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy, where there was a chance to gain a foothold, grow in strength, and find new allies for the fight against the Kurross. Earth’s long-time enemies, the Zun and Decima Empires, soon followed in their own Worldships, leaving behind decimated ..76,50€VerlanglijstWishlistProduct vergelijkCompare
-
The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself? The battle for Haven begins! In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using "stone lore" and machines. The other plays as the forest and its creatures ..22,50€VerlanglijstWishlistProduct vergelijkCompare
-
Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns. In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influen..48,50€VerlanglijstWishlistProduct vergelijkCompare
-
An expansion pack of 40 new building cards, and 2 new Reputation cards. Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown. https://youtu.be/wYNn9gSfBjw ..15,00€VerlanglijstWishlistProduct vergelijkCompare
-
Golden Amber fills the deep mines, it's fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber Mines This module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. Magic This module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30..23,50€VerlanglijstWishlistProduct vergelijkCompare