Alderac Entertainment Group

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  • Space Base: The Mysteries of Terra Proxima
    A New addition to the galaxy and A New Way to Expand Your Game!   Merging the power of Shy Plutonium with new starship technologies has allowed the U.E.S. Science Corps to reach the distant stars of Alpha Centauri, and discover the planet Terra Proxima. Strange ruins and vast fields of fungi cover much of the planet. Eager for knowledge, the U.E.S. authorizes colonization!   Welcome to the second installment of Space Base™ Saga Expansions. This is a collection of games with a linked story that introduce new content to Space Base™ via a narrative are included as well. Once the story is completed, it may be structure. Not only are new ships added, but new scenarios replayed or the contents may be added to your Space Base™ core set. ..
    32,00€
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  • That Old Wallpaper
    In That Old Wallpaper, you attempt to recover the wall of a house with wallpaper, matching as many patterns as you can.   In the game, a number of locations are available where wallpaper cards will come up for grabs. Each turn, players simultaneously choose a location, and if they're the only one to pick a location, they get the card or cards in that location. If you choose the same location as someone else, each of you receives a "hazy memory" card that features a wallpaper pattern along only one edge instead of along all four edges.   When you receive regular wallpaper cards, you must add them to your other played cards immediately, ideally matching the pattern halves to create a complete pattern. Patterns come in four colors, with each color having two sizes..
    26,50€
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  • The Guild of Merchant Explorers
    In The Guild of Merchant Explorers, each player starts with one city on their personal map board.   Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.   At the end of a round, all cubes are removed from each board, leaving only the ci..
    52,50€
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  • The Guild of Merchant Explorers: The Queen's Special Orders
    The Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigomé. While the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another. With your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, visit far-seeing discovery towers, and discover new villages that have emerged.   https://youtu.be/RpCiXckzVrE ..
    14,50€
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  • Thunderstone Quest: At the Foundations of the World
    Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures!   Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.   ..
    38,50€
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  • Thunderstone Quest: Ripples in Time
    Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures!   Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.     ..
    38,50€
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  • Tiny Towns (EN)
    You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!   In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins! ..
    42,00€
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  • Tiny Towns: Villagers
    In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents - from engineers to merchants - have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger!   Contents: 1 rulebook 6 Lodge boards 20 villager meeples 18 Building cards 5 Monument cards 7 Villager cards   https://youtu.be/Gz6JrDJdhno   ..
    28,00€
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  • Trains
    In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones. In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but..
    44,00€
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  • Trains: Rising Sun
    Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities! Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well! https://www.youtube.com/watch?v=YF2dmQ7uqFU ..
    62,00€
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  • Truffle Shuffle
    In the quick-playing, card-drafting game Truffle Shuffle, players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of chocolates to sell. Players can complete a variety of sets, using special modifiers and action cards. With so many different chocolate truffles to unwrap and different ways to combine them, every game of Truffle Shuffle is unique!   https://youtu.be/QCPiUkFnX20 ..
    10,00€ 20,00€
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  • Valley of the Kings
    When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; the higher the card on the pyramid, the more expensive it is to buy — but when lower cards are purchased, the pyramid crumbles, lowering prices on the cards that fall. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the m..
    17,50€
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