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  • Pacific Rails Inc.
      It is 1862 and the US Congress has decreed that a railroad be built that will span the continent - linking the east coast and the west coast by rail for the first time. The Transcontinental Railroad will be a epic feat of engineering - combining advanced construction techniques with raw human power and determination. A fortune is to be made for those who can build the track the fastest! Your task is to build an efficient team of workers, plan out your route and race the other players to connect both coasts first!   In Pacific Rails Inc., players are the Presidents of rival railway companies. Using worker placement and resource management, players compete to build a continuous track from one side of the board to the other. When the two sides meet, the end of the g..
    39,00€
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  • Preorder - Unmatched: Slings and Arrows (verwacht juli 2024)
    In battle, there are no equals.   Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.   Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.   Unmatched: Slings & Arrows features fou..
    37,00€
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  • Preorder - Unmatched: Sun's Origin (verwacht juni 2024)
    Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan.   Oda Nobunaga was the daimyo of the Oda clan, renowned for unifying feudal Japan. He is a master tactician, making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze).   Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast, relentlessly pursuing her enemy across the battlefield.   The set features stunning artwork by Yuta Onoda, with cultural consultation by Saigo.   ..
    24,50€
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  • Prophecy
    As a Mayan priest in Prophecy, your role is to interpret the cycles of creation and destruction on the different calendars. Make the most accurate prophecies to become the one and only Grand Priest. Sacrifice cards and try to win the corresponding tricks to prove your worth.   ..
    16,00€
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  • Rent a Hero
    The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card from his hand face down to the next player, who can choose to take it or pass it on. If he takes it, he adds it to his group of heroes, but if it's a hero he already has, both hero cards are sent to the discard pile. Before sending a hero away, the player must obey the current round's limitations, such as the card must be odd or must be below or above a certain number.   The first player to collect six of the seven heroes wins.   https://youtu.be/ID51410tMp8 ..
    12,50€
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  • Royal Visit
    An unusual, complex, yet tightly balanced board/card game for two from the prolific Reiner Knizia. The original title, "Auf der Reeperbahn...," alludes to a popular German movie from 1954.   Near the center of a 17-space track start the six game figures which the players compete to attract to their opposite ends of the board. You play as many cards of the same color on your turn as you wish, and much of the movement is a direct result of card play: e.g., by playing a red 4 you bring the red figure ("Rote Lola" or "Dancing Deb") 4 spaces closer to your end of the board.   However, there are special tricks and restrictions which must be learned and held firmly in mind before the sense of the game begins to emerge. The central green figure ("Brilli-Lilli" or "Sauc..
    22,00€
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  • Schotten Totten (EN)
    In Schotten Totten, nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. And in a unique twist, you may use your powers of logic to claim a stone even before your opponent has played all three of his cards, by demonstrating that the stone is impossible for him to win. Successfully claim five stones, or any three adjacent stones, and you win the game. In 2000 GMT published a rethemed version as Battle Line which includes an extra 10 "tactics" cards that modify the standard game play, and with cards that run from 1 to 10 (instead of 1 to 9). The 2004 Edition of Schottentotten has these "tactics" cards too.   https://y..
    14,00€
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  • Schotten Totten (NL)
    In Schotten Totten, nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. And in a unique twist, you may use your powers of logic to claim a stone even before your opponent has played all three of his cards, by demonstrating that the stone is impossible for him to win. Successfully claim five stones, or any three adjacent stones, and you win the game. In 2000 GMT published a rethemed version as Battle Line which includes an extra 10 "tactics" cards that modify the standard game play, and with cards that run from 1 to 10 (instead of 1 to 9). The 2004 Edition of Schottentotten has these "tactics" cards too.   https://y..
    14,50€
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  • Schotten Totten 2
    Schotten Totten 2 features gameplay familiar to anyone who's played Schotten Totten, but with a few twists.   This time, one player is the attacker who is trying to breach the walls of the defender, and players will assemble their forces by playing cards into formations at seven locations on the battlefield. Locations will hold 2-4 cards as depicted on each spot, and in most cases (but not all) the strongest formation in a location will claim that spot. The strength of a location is determined by the poker-style hands that players will create by playing cards one by one.   The defender has three boiling oil tokens available to them to clear out the attacker's cards. The deck consists of cards numbered 0-11 in five colors, along with ten tactical cards. &nbs..
    12,50€
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  • Sea of Clouds
    ​In Sea of Clouds, as captain of a flying pirate ship, recruit a cutthroat crew, collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure! In each round of the game, players take turns divvying up shares of Loot to gain Rum, Relics, Objects, and Pirates. In some rounds, when ships are flying close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up to gain Doubloons and plunder Loot. On your turn, take the first of the three shares of Loot on the table, and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space, or to leave the Share and ..
    24,00€
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  • Sticky Cthulhu
    In Sticky Cthulhu, each player has a long sticky "tentacle", and the table is covered with six types of creature tiles in six colors, along with a few investigator tokens.   To start a round, someone rolls the two dice — one showing a color, the other a creature — then everyone rushes to "grab" the appropriately colored creature tile by slapping it with their tentacle. The round doesn't end until someone removes the tile from their tentacle and holds it in their hand. This player scores a point, then you do it all again.   As you collect "Deep Ones" point tokens, you'll suffer curses that will force you to wield your tentacle in unusual ways. Whoever first scores the predetermined number of points wins!   ..
    17,50€
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  • Tales and Games: The Hare and the Tortoise
    The Hare and the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on one of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle alwa..
    24,00€
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