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  • Cacao (EN)
    In dit tactische legspel leg je steeds één van je 3 persoonlijke tegels aan een jungletegel op het speelveld. Omdat op alle zijden van zo'n tegel arbeiders staan, doen deze wat de aangrenzende jungletegel aangeeft. Zo kan een arbeider naast een markt cacao verkopen of een arbeider naast een bron water ontvangen. Na elke beurt vul je je hand weer tot 3 tegels aan. Het spel eindigt als alle spelers al hun tegels hebben gelegd. De speler die aan het einde van het spel het meeste rendement uit zijn arbeiders heeft gehaald wint. Cacao is een uitdagend legspel, dat door zijn variabele speelveld altijd anders is. De vele mogelijkheden om tegels te leggen en punten te scoren zorgen voor ontelbare mogelijke winststrategieën. ..
  • Cacao: Chocolatl
    Cacao: Chocolatl features four modules for the Cacao base game, and these modules can be used individually or in any combination with the other modules. 1. The chocolate module includes three chocolate maker tiles, three chocolate markets and twenty wooden chocolate markers. Chocolate is made out of cacao at the chocolate maker tiles and can be sold at a high price but only on special markets. 2. The huts module includes twelve double-sided huts you can acquire during the game. They give their owner special powers during the game or extra points when fulfilling specific conditions. 3. The irrigation module includes three special plantations where you can harvest a lot of cacao fruits but must pay with water. 4. The maps module inclu..
  • Cacao: Diamante (EN+DE)
    Cacao: Diamante contains four expansion modules for the Cacao base game: The gem mines, the tree of life, the Emperor's favor, and the new workers. All modules can be played individually or combined with others, whether from this expansion or the Cacao: Chocolatl expansion. With the "Big Game" variant, you can even play with all modules of both expansions and the base game.   ..
  • China
    China is an abstracted game of political influence in China. Players use cards to place pieces (Houses or Emissaries) into the nine regions on the board. When all house spaces in a region are filled (or at the end of the game), players score for majorities of houses in that region. At game end, players then score for having majorities of emissaries in two adjacent regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board. This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time! Even today in China, the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of a change in power. Reg..
    16,50€ 22,00€
  • Coloretto
    Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again. What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points. Jokers are highly-prized as they always match what you want, and +2 cards provide sure points, giving you a back-up plan if everything goes south in terms of the colors you're collecting. Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively..
  • Leo
    Leo the lion's mane is far too long and he risks looking shaggy and losing the respect of his fellow animals — but those same animals keep stopping him to chit-chat while on the way to a haircut. Can you get this king of the jungle to the barber shop in time? In Leo, players need to help Leo reach the barber shop before it closes for the day. To set up, place all of the animal tiles face down, shuffle them, then create a track that leads from Leo's bed to Bobo's Barber Shop. Set the clock to 8:00 a.m. Each player starts a number of cards in hand. On a turn, a player plays one card to move Leo ahead 1-4 spaces on the track, then reveals the animal tile on which Leo landed. If the tile is the same color as the card just played, the clock remains at the s..
  • Shanghaien
    "At the start of each round, six cards are lined up between the players with each card corresponding to the numbers 1-6 on a die. The cards show sailors of different nationalities or special actions with which the players can influence the die results or enlarge their team. The player take turns rolling dice and assigning one of them to a card until a player wants to get out and start shanghaiing, at which point the cards are distributed to whoever has more dice on their side." At the end of the game, the stronger nationality score victory points equal to the value of the weaker team. Having a monopoly causes you to score the value of your own team. ..