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Fantasy Flight Games

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  • Arkham Horror Novella: To Fight the Black Wind
    Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers for a visit to Arkham Sanatorium where psychologist Carolyn Fern is searching for the cause of a patient’s terrible nightmares that leave her both mentally and physically scarred. With detailed, full-color inserts of Dr. Fern's case notes, readers take on the role of investigator themselves to find a way to help the young patient before the terrors of her dreams infect the waking world. The mind is powerful tool, but knowledge is dangerous.   In addition to a hardcover copy of the novella, To Fight the Black Wind includes four exclusive cards to add Carolyn Fern as an investigator in Arkham Horror: The Card Game. These cards allow readers to build a..
    18,50€
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  • Arkham Horror: Dunwich Horror Expansion
    Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses of the recluses who live outside of town. At night, the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unknown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperately need your help against the Horror that has manifested on the Whateley farm... Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Ski..
    39,50€
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  • Arkham Horror: Final Hour
    You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.   Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fat..
    40,00€
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  • Arkham Horror: Innsmouth Horror Expansion
    Of all the cities found in H.P. Lovecraft’s vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef. Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed ..
    38,50€
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  • Arkham Horror: The Black Goat of the Woods Expansion
    A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the the town. It’s up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough to stop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods? The Black Goat of the Woods is a small expansion for the Arkham Horror board game, and is a part of the Arkham Horror Series. This expansion features 88 new Mythos cards, 9 new monster markers, 1 Herald Sheet, and 76 new ..
    20,00€
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  • Arkham Horror: The Card Game
    Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness! In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish..
    41,50€
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  • Arkham Horror: The Card Game –  Echoes of the Past Mythos Pack (The Path to Carcosa Cycle - Pack 1)
    Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are a..
    15,00€
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  • Arkham Horror: The Card Game – A Phantom of Truth: Mythos Pack
    Where do you go for answers when your world is tilting into madness? The answer: Paris. A Phantom of Truth is the third Mythos Pack in "The Path to Carcosa" cycle for Arkham Horror: The Card Game. As you investigate the mysteries behind The King in Yellow, the Mythos Pack's new scenario introduces a new set of clues, along with supernatural terrors that play upon your growing Doubt or Conviction. Amid these horrors, you'll find twenty-two new player cards (two copies each of eleven different cards) to help you stay grounded and pursue the truth. ..
    15,00€
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  • Arkham Horror: The Card Game – A Thousand Shapes of Horror: Mythos Pack
    Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in "The Dream-Eaters" cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key.   A Thousand Shapes of Horror is Scenario 2–B of "The Web of Dreams" campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in "The Dream-Eaters" cycle to form either a larger four-part or eight-part campaign. I..
    15,00€
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  • Arkham Horror: The Card Game – Before the Black Throne: Mythos Pack
    Before the Black Throne is the sixth and final Mythos Pack in "The Circle Undone" cycle for Arkham Horror: The Card Game.   After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring "empty space" into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location; it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossib..
    14,50€
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  • Arkham Horror: The Card Game – Black Stars Rise: Mythos Pack
    Your investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham. When you could no longer find the answers you needed in Arkham, you voyaged across the Atlantic to France and entered the catacombs of the dead beneath Paris. Now, you travel to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle, and the latest tale of your own madness. You have looked upon the face of the Stranger. You have beheld the Pallid Mask and the Tattered Cloak. New player cards arrive in this Mythos Pack, cards with palliative names like “Stick to the Plan,” “Narrow Escape,” or “Ward of ..
    15,00€
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  • Arkham Horror: The Card Game – Blood on the Altar (The Dunwich Legacy Cycle - Pack 3)
    Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. In the scenario from Blood on the Altar, your investigations lead you to the village of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… With its sixty cards (including a complete playset of each new player card), Blood on the Altar challenges you to delve the secrets of Dunwich. You'll need to travel throughout the town in search of clues, stopping to investigate many of the locations infamously identified in H...
    16,00€
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