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Calliope Games

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  • Capital City
    Howdy, partners, and welcome to Capital City! In this fast-playing card game, you've got one year to help build the most famous town in all the West! Each season, the train brings in city slickers and kinfolk from the east to help you run your new businesses on Main Street. Hire your workers carefully, keeping in mind that members of the same family help each other reach success faster! Dollars are useful, but victory points (VPs) are like pure gold! At the end of the year, the player with the most VPs wins the game and becomes the new Mayor of Capital City! Bring home a little piece of the wild west today!   In more detail, players have four rounds represented by the seasons of the year to expand their Wild West town! First, they bid for player priority order for the curre..
    7,00€ 24,00€
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  • Dicey Peaks
    You've heard of Mt. Everest, K2, and Denali but only the toughest and most courageous adventurers dare to climb 29,128 feet...to the Dicey Peaks of Yeti Mountain! It's true, the terrain is treacherous: the snow is blinding, its glaciers are sheer cliffs, and the temperature hovers at 72 degrees below zero! But the real danger is from the sinister Yetis, for they strike when least expected!   Dicey Peaks is a tile and dice game of exploration and risk-taking, featuring a balance of luck and crucial decision-making as players race to be the first to reach the flag at the summit of Yeti Mountain!     https://youtu.be/w1BBygBQ5QM ..
    5,00€ 20,00€
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  • Roll For It! Deluxe Edition
    Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table. Players take turns doing the following: On a turn, a player rolls all of her dice not already on cards, then places any dice that match the targets on the corresponding cards. (Alternatively, before taking her turn, a player can first choose to reclaim all of her dice from all cards.) If the player now fulfills the target with her dice – e.g., a pair of 3s, a quartet of 6s, or a specific combination of numbers – she claims the card, takes back her dice (and returns any other dice on the card to their owner), then places a new card on the table. Each card is worth a certain number of points. The first pla..
    36,00€
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  • The Mansky Caper
    It’s 1925. You and your Family of Associates have been trying to get respect for years. But the richest mobster in the country, Al Mansky, has been cramping your style. Al’s a bit eccentric; he doesn’t trust the cops or banks, so all his loot is in his mansion, guarded by a diabolical security system of explosive traps. The good news is that he’s out of town.   It would be a shame if something happened to all that loot, but a Family (working together) that bested Al would make quite a name for itself. Of course, the most fame - and (dare we say) leadership of the Family - goes to the person who walks away from the job with the most loot.   Your colleagues may not agree with you - but you all owe each other favors. Calling in the right favor at the right time is..
    15,00€ 40,00€
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  • Tsuro
    A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of til..
    30,00€
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  • Tsuro of the Seas
    The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal ..
    37,50€
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