Seasons

Uitgever: Libellud
Boardgamegeek Score: 7.40 (21547 votes)
Boardgamegeek Rank: 224
EAN: 3558380015338
Link naar Boardgamegeek: Klik hier
Beschikbaarheid:
In Stock
Levertijd: Voor 15u besteld, vandaag verzonden
Prijs: 38,00€
Bij een bestelling van 50€ betaalt u: 36.1 €
Bij een bestelling van 100€ betaalt u: 34.2 €
Eigenschappen
Aantal Spelers Aantal Spelers 2:3:4
Leeftijd Leeftijd 14
Speelduur Speelduur 60
Jaar van eerste uitgave Jaar van eerste uitgave 2012
Type Type Basisspel
Taal Taal Engels
Taalafhankelijkheid Taalafhankelijkheid Taalafhankelijk
Geavanceerd zoeken
Spelmechanisme Spelmechanisme Kaarten trekken:Dobbelen
Auteur Auteur Regis Bonnessee
Categorie Categorie Fantasy

Seasons is a game of cards and dice which takes place in two phases: The first phase consists of a draft: the goal during this phase will be to establish a strategy for the rest of the game with 9 cards that can be selected (Each card has a specific effect and earns victory points). Once the draft is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the second phase of play: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your invocation (maximum number of cards you may have placed on table) - Harvesting energy (water, earth, fire, air) to pay the cost of invocation maps - Crystallization energy (during the current season) to collect crystals. These serve both as a resource to rely on some cards, but also many victory points in the endgame. - Draw new cards ... Each player can choose only one die per turn. The first player will choose among those launched, then the following among those remaining and so on. At each turn, the dice indicate how many remaining cells (1, 2 or 3 boxes) the marker of the seasons ahead. In addition, all the dice are different depending on the season. For example, there is not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes. At the end of the game we add the points of victory on the cards given the number of crystals possessed. The player with the most victory points wins.

 

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