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  • Sheriff of Nottingham: Merry Men
    Sheriff of Nottingham: Merry Men contains five modules that can be added to the base game, as well as the option of including a sixth player. The five modules are: Deputies: In six player games, you may use two Deputies instead of a single Sheriff. Here, both deputies must decide to search bags or let people pass, and they will share the punishments and rewards. If a deputy disagrees with the other and searches a bag, they will receive the punishment or reward by themselves. Merry Men: Adds new illegal goods in the form of 'merry men' characters. If they are successfully smuggled in, players will reveal it and activate its special ability. Black Market: Adds three sets of bonus cards that display illegal goods. The first player who success..
    24,00€
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  • Tortuga 1667
    The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted. Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to ..
    28,50€
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  • One Night Ultimate Alien
    One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens. One Night Ultimate Alien can be combined with any other One Night Ultimate... game.   ..
    20,00€
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  • Cards Against Humanity [UK Version]
    "A party game for horrible people." Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with th..
    27,50€
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  • A Fake Artist Goes to New York
    Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.   ..
    22,00€
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  • Codenames Duet [EN]
    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the oth..
    17,00€
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  • Secrets + promokaarten
    In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points. On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lo..
    17,50€
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  • Insider
    Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "comm..
    20,00€
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  • Codenames: Deep Undercover (2.0)
    Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames: Deep Undercover, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Deep Undercover, which is sold exclusively in the U.S. by the Target retail chain, can be played as a standalone game or combined with other Codenames titles.   https://youtu.be/792KNkQiW_g ..
    19,50€
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  • Spyfall 2 (EN)
    Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other pl..
    24,00€
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  • Colt Express: Marshal en Gevangenen
    The Colt Express: Marshal & Prisoners expansion contains three new components: It adds another character "Mei", a martial arts lady. The players can free prisoners from the prison wagon that is added to the end of the train. One player can play as the marshal, who has two decks of bullet cards and three specific items. The Marshal has got four hidden and random objectives, he must achieve it to win the game (i.e. shoot every bullet from one gun, catch a Bandit, Shoot at every Bandit, ...) Freeing junior bandits from the prison car gains their help (i.e. a secondary ability for your character) ..
    18,00€
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  • Dixit 7: Revelations
    Dixit: Revelations invites you to go beyond what you see at first glance and discover what lies hidden between — or hidden by — the lines. Featuring art by the French illustrator Marina Coudray, Dixit: Revelations looks utterly unlike any Dixit expansion that has preceded it. Coudray's mysterious and enchanting images are heavily influenced by early twentieth century design, from the Art Deco movement to Surrealism, even while they convey stories and ideas that may be millennia old. In her art you’ll find echoes of Picasso, Magritte, Matisse, Escher, Greek myth, Indian religion, pop music, internet memes, and much, much more... In these stylized pieces, reminiscent of New York City’s architecture and glass Tiffany lamps, you’ll find many allusions to ancient myt..
    21,00€
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U betaalt geen extra kosten Alle spellen onmiddellijk beschikbaar uit stock Snelle en veilige betaling Verzending naar Nederland met PostNL Verzending in België met bPost Snelle en veilige betaling Geniet van mooie kortingen! U kan uw bestelling afhalen in Ninove