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  • Circadians: First Light + Allies Expansion
    We were light years from our home, galaxies away, when we first discovered this ancient celestial body — a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also..
  • Terraforming Mars: Turmoil [NL]
    Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for. ..
  • Old Masters [aka Colors of Paris]
    You are a painter in Colors of Paris, and you've decided to participate in "Bateau Lavoir", a friendly competition between several painters in a workshop in Montmartre, Paris. The newspapers know about this challenge, so perhaps this is a good opportunity to become famous, following the path of Cézanne, Toulouse-Lautrec, Monet, or Renoir...   Colors of Paris is a management game in which you must take care of your paint tubes, mixtures, and time to create works, all the while anticipating others to perform as needed within a rotating set of actions. ..
  • Magic Maze on Mars
    The first settlers of mars are arriving soon, but the colony is not ready yet! You are the robots that are trying to build the colony before the settlers arrive. The goal in Magic Maze on Mars is to build "domes" where the settlers can live, then to guide them to their domes when they arrive. When time runs out, they are out of oxygen.   To begin, place the starting tile in the middle of the table. Deal out the appropriate action tiles and shuffle the four A tiles in a pile face down.   Creating resources: A player with blue on their action tile can always create blue resources at the blue factory so long as a resource is not already there. The player simply takes a blue resource from the bank and places it on the resource station next to the factory. The resou..
  • Luiaard: Promo Set – Kameleon
    Fast Sloths: Promo Set – Chameleon is a small card expansion for Fast Sloths.   In Fast Sloths, the Chameleon cannot only change colors, it will act as a joker for all animals joining the race.   For now, this promo set will be released exclusively at SPIEL 2019.   ..
  • Paris: New Eden
    The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape.   Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, ..
  • Cairn
    Inhabitants of the forest and of the sea, it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith, but beware: shamans from the opposing tribe can also activate them!   In this intense duel, you must consider each move carefully as you advance your shamans across the play area, banish the opposing shaman and build Megaliths to make your way to victory!   Do you have the soul of a shaman?   A game of simple mechanics A great depth of play An intense duel where each move counts ..
  • Meeple Circus: Show Must Go On!
    Let the show continue, with The Show Must Go On On!   This second extension of Meeple Circus will provide: the dance with Anastasia acrobatics with the monkeys and King and Kong the fury with John and his motorcycle the director's surprises With these new stars, it's up to you to create new and more surprising numbers than ever!   ..
  • Food Chain Magnate: The Ketchup Mechanism and Other Ideas
    "Chef! Some of our guests are asking for ketchup. Do we have any?" "We don't serve ketchup in this company." "Also they are asking whether the restaurant will expand anytime soon? There's a restaurant in the new quarter and with all the roadwork lately, it is getting a lot of traffic." "Can't you see I am working on my new masterpiece? How can I concentrate like this? I need that Michelin star! And this new sushi dish is just the thing. Or maybe if I combine kimchi with ice cream..." "But chef. Your guests are not asking for fancy stuff; they want ketchup and coffee. And better decorations. And a new menu." "Get out of my kitchen. Now!"   The Ketchup Mechanism & Other Ideas is an expansion for Food Chain Magnate.   Includes: a new set of milestones ..
  • Cooper Island (DU)
    In the age of exploration the players arrive at a new home far away from their homeland. They try to colonize the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.   The special thing about Cooper Island is the way the players mark their victory points. They take small ship markers around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. Af..
  • Glen More II: Chronicles Metal Coins
    40 Metal coins for the game Glen More II ..
  • Terra Mystica: Scheepvaart en Handel
    Uitbreiding op het bordspel Terra Mystica.   Aan de horizon verschijnen schepen, die een nieuw tijdperk inluiden van handel en expansie inde wereld van TERRA MYSTICA. De volkeren bouwen scheepswerven en varen met hun schepen over de rivieren. Ook de Fakirs en de Dwergen blijven niet achter en sturen hun handelaren op pad om handel te drijven met de andere volkeren en nieuwe gebieden te ontdekken.   Een nieuw dubbelzijdig speelbord, de nieuwe bonuskaarten, de nieuwe scoretegels en de nieuwe stadstegels vormen samen deze uitbreiding voor Terra Mystica en zorgen gegarandeerd voor uren speelplezier! Uitbreiding op het bordspel Terra Mystica.   Aan de horizon verschijnen schepen, die een ..
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