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Minion Games

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  • Dead Men Tell No Tales
    Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames, the skeleton crew, and their own fatigue if they hope to make it out alive. Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be al..
    42,50€
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  • Hegemonic
    Hegemonic is a fast-paced game of galactic expansion, empire-building, conflict, and intrigue. As the leader of a Great House, you must expand your control over the sectors of the galaxy, build up your industrial, political, and martial capability, develop awe-inspiring technologies, and carefully time your actions to outmaneuver the other empires. Deep Strategy The players are in control, shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance. Rich Tactics Card-driven conflict mechanics and technology development focus on tough, tactical choices and timing, minimizing luck-based gameplay. Multilateral Conflict A player’s industrial, political, and martial systems can all be used offensively and to control regions..
    30,00€ 68,50€
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  • The Manhattan Project
    Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future! Additional description: The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to ..
    46,50€
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  • The Manhattan Project: Chain Reaction
    The world is again threatened with war! As the War Minister of your small nation, you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology, but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 megatons of bombs, the final round will finish, and the player with the most bombs will win, their nation’s survival assured! To do this, you will be playing cards representing the training and use of teams of laborers, scientists, and engineers to complete various plans, until you have assembled enough bombs to win! Stand alone game based on the popular "Manhattan Project" board game by Minion Games, this is..
    16,00€
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  • The Manhattan Project: Energy Empire
    FROM THE ASHES OF WAR, NATIONS RISE TO POWER IN THE ATOMIC AGE. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy Empire" is set in the same "universe" as "The Manhattan Project", but is a stand-alone game, not an expansion. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of scie..
    62,00€
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  • The Manhattan Project: Nations Expansion
    This seven-card expansion for The Manhattan Project board game introduces real-world nation roles to the game, providing extra intrigue and themes. ..
    5,50€
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  • The Manhattan Project: Second Stage
    The Manhattan Project: Second Stage consists of four small expansions that can be added to the base game individually or together. Nations 2 works like the previous Nations expansion, with each player getting one card to represent a country and gain a special power. Seven new countries and powers are represented. Rocket Technology allows you to build a rocket factory when taking the "Design Bomb" action. Rockets work exactly like bombers - but fighters provide no defense against them. H-Bomb Technology upgrades the "Design Bomb" action, allowing a player to return an available bomb to the bottom of the deck in order to acquire an H-Bomb card. To build an H-Bomb, however, the player needs Lithium Deuteride, which comes from new cards that work similar to Mines..
    33,50€
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