Hall Games

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  • Bonfire (EN)
    The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.   You are a group of gnomes living close to the cities and you also need and the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one exti..
    34,40€ 51,00€
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  • Bonfire: Trees and Creatures
    On Asperia, every day is unique and brings surprising events that constantly change the life and work of the gnomefolk. Now ancient trees have been reinvigorated by the guardians, while the gnomes seek the help of mysterious and mighty creatures.   In Bonfire: Trees & Creatures, the story continues, with players being able to expand the base game with three modules that can be combined with one another, in addition to being able to add a fifth player. Players can expand their city by acquiring and placing tree tiles above their path tiles, unlocking useful bonuses and new ways to score at the end of the game. At the beginning of the game, each player drafts a creature card with a unique ability. Every time the player who began the game places a new fate tile, a new even..
    31,50€
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  • Djinn
    Once your ancestors found or created a source of magic - the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.   Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call "Djinn", have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark o..
    60,00€
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