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  • Onirim (second edition)
    You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever! You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth. Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide th..
    27,00€
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  • The Lord of the Rings: The Card Game – The Treason of Saruman (Saga Expansion 5)
    The Lord of the Rings: The Card Game – The Treason of Saruman contains three new scenarios — The Uruk-hai, Helm's Deep, and The Road to Isengard — that recreate the adventures recorded in The Two Towers, the second part of the epic The Lord of the Rings trilogy by J.R.R. Tolkien. Join Aragorn and his companions as they combat the treachery of Saruman. Race across Rohan in pursuit of the Uruk-hai, fight to defend Helm's Deep, and march alongside the Ents as they attack Isengard itself! In addition to these exciting scenarios, The Treason of Saruman also includes new heroes and player cards that increase the customization options of the game.   ..
    31,00€
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  • Red November (Revised Edtion)
    Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions g..
    30,00€
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  • The Lord of the Rings: The Card Game – The Lost Realm (Deluxe Expansion 4)
    “Many evil things there are that your strong walls and bright swords do not stay. You know little of the lands beyond your bounds. Peace and freedom, do you say? The North would have known them little but for us.” –Aragorn, The Fellowship of the Ring Prepare to face dangers that would freeze the blood of lesser folk… The Lost Realm is the fourth deluxe expansion for The Lord of the Rings: The Card Game, and its 165 cards bring new focus to the wilds of the North, where a handful of Dúnedain Rangers tirelessly hunt down the Dark Lord’s servants, wherever they may wander, in order to safeguard the quiet and simple lands to their south. As part of this focus, The Lost Realm introduces two new Dúnedain heroes, numerous Dúnedain allies, and a wealth of player cards that reward ..
    30,00€
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  • Pathfinder Adventure Card Game: Skull and Shackles – The Price of Infamy Adventure Deck 5
    The whole of the Shackles is thrust into danger by a dastardly invasion plan. You’ll need to pull out all the stops to rally the defense of your home. Discover the betrayal behind the impending invasion with the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck. This 110-card expansion to the Pathfinder Adventure Card Game includes new locations, monsters, villains, and more, as well as rare loot cards and 5 new scenarios that make up the complete Price of Infamy adventure. Continue your character’s legend with the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck. ..
    21,00€
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  • Conquest of Planet Earth: The Space Alien Game
    A fast paced game of terrifying alien invaders, futile human resistance, and 50's SciFi Movie Action. Players each take on the role of a different alien Race, all part of invading armada, but each with their own unique abilities and ambitions. Unleash waves of flying saucers to blast human resistance into submission with death rays and terrifying weapons of war as you unleash powerful alien technologies on earth (and other alien races if they get in your way). But beware these pitiful humans are not defenseless. They will fight to the last to defend their planet, aided by countless platoons of army soldiers, powerful human heroes, and their most deadly weapon, the dreaded atomic bomb. Featuring a modular game board, 10 different alien races to play (such as the Orzax, master of tech..
    70,00€
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  • Tiny Epic Defenders
    GENERAL INFO: Cooperative, 1-4 players, 30 minutes. THEME: Fantasy, set in the world of Tiny Epic Kingdoms. HOOK: Fast paced, portable co-op, with a unique turn-deck mechanic. WIN: Defeat the Epic Foe! LOSE: Let the Capital City get destroyed! STORY: After the Great War (Tiny Epic Kingdoms), many of the factions, shattered and defeated, looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history, gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity, and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive, this world alliance became an inevitable truth in th..
    26,50€
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  • Pandemic: State of Emergency
    Saving the world just got a little bit harder in Pandemic: State of Emergency, an expansion for Pandemic that offers three new challenges: The Hinterlands Challenge, in which the diseases spread from animals to humans. The Emergency Events Challenge, in which unpredictable events have nasty effects on the game. The Superbug Challenge, in which a fifth disease that cannot be treated threatens the world! To fight off this threat, you must first find its cure, using quarantines to stop the spread of disease in the meantime, then produce vaccine doses. You must eradicate the superbug disease to win. This is NOT for the faint of heart...   https://www.youtube.com/watch?v=rzHCYSbP_cw ..
    34,00€
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  • Zombicide: Toxic City Mall
    This expansion will introduce mall tiles combining building and street zones for a different perspective on lines of sight. There will be also four new survivors (including their Zombivor versions) with new skills, and the six Zombivor versions of the 2012 core game heroes. The Toxic City Mall will also include new equipment cards (such as assault rifles, laser pointers or flamethrower) and new game modes: Toxic City Mall will introduce barricade rules, giant-sized rubble tokens to change your boards and Zombivor rules. Players will be able to lead these undead heroes against the zombie hordes, with totally new mechanics. Then there’s the Ultrared Mode, allowing players to gain new Skills after reaching the Red Danger Level, and super Ultrared weapons usable only by Red Level surviv..
    66,50€
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  • Sentinels of the Multiverse: Unity Hero Character
    Devra Caspit always had a knack for building things, even from a young age. However, her family was shocked when she began building and inventing things without even touching them. She could simply think about the components in front of her and begin assembling them in her mind, and the pieces would align themselves! She was a technopath – anything she could visualize, she could build, given the right parts. By the time she was eighteen, she had already dropped out of three different universities, as she didn't have the patience for classes. She spent her time cobbling her pencils, paperclips, and other students' belongings into adorable mechanical golems which danced around the classroom, which did not go over well with anyone. Recently, she received word from the Eaken-Rubenda..
    6,00€
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  • Sentinels of the Multiverse: Silver Gulch, 1883 Environment
    Silver Gulch is a good town. Well, it was. Before them Hayes boys rode into town, that is. Since then, most of the townsfolk've cleared out. Hightailed it out of town, and just in time, too. Now, every street corner is filled with the sounds of breaking glass, hootin' and hollerin', and gunfire. Last night, there was a strange, warbling sound, and a bright flash of weird light. Some folks in funny clothes came walking out of thin air, but they looked as confused as the rest of us! They're clearly far from home. Wasn't long before the Hayes brothers were taking pot shots at them, too. --- Due to the Time Cataclysm, the heroes and villains have been transported back to 1883, to the infamous town of Silver Gulch, where the air is thick with swears and bullets. You have to survi..
    4,50€
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  • Sentinels of the Multiverse: The Scholar Hero Character
    No one really knows where John came from. He just showed up one day in the Everglades on his houseboat. The gators didn't seem to pay him much attention. Once in awhile, one would crawl up on his boat, and John would come out and talk to it in hushed tones until it wandered off. Folks found John strange, but it was clear he wasn't trouble. Just a kindly old coot who kept to himself. All sorts of stories were made up about the strange, swamp-dweller, but none came close to the truth. John Rhodes was, in fact, the world’s most talented alchemist, and wielder of the Philosopher’s Stone. John had always had an affinity for altering the very threads of existence. He could feel them as they stretched around him, connecting everything to everything else. So, when those lines drew him t..
    6,00€
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